Nintendo Adventure Books #6: Doors to Doom Guide


Intro: In this book written by Bill McCay, Mario and Luigi are at the mercy of Dr. Fungenstein and his mad and nostalgic dream like worlds. Tremble at his complex puzzles! Are they up to the challenge? Are you? This is a tricky book that surprised me- in a good way! Read on. This is based on my physical copy of the book and adapted from a hand-written guide I wrote up around 2/20/20. Use the portal on this website to understand how to use this walk-through.


Stats:



START Chapter 1, Page 1: Luigi wakes up abruptly to find Mario sleep walking again. The new pipe that has appeared in the plumber shop/abode in Brooklyn is anything but typical however. Luigi tries to stop him.


Splits: page 51

Path: -




Page 51, Chapter 26: Luigi’s rescue attempt goes about as sour as old cheese. Mario awakes with a line like ‘did you get the number of that truck?’. What dream he had? Anyway, they’re in a dark room when a goomba scientist, Dr. Sporis Von Fungenstein introduces himself with his dastardly plan to conquer the Mushroom Worlds with his famous ‘mushroom and turtle soup’. His Doors to Doom machine (title drop zomg. Never shown however.) makes portals between worlds. He leaves them with a puzzle.


Puzzle: 1, logic

Reward: ten points

Splits: page 92, page 101

Path: from page 1

Puzzle solution: Our first puzzle doesn’t play. Mario and Luigi must arrive at either the black or white door across the checker like board but they can only move two blocks up and one across or vise versa. Also they must reach the same door. Aim for the white door on ninety-two. Also as a future tip, keep up closely with your points!




Page 92, Chapter 45: They walk into the familiar (for Mario) construction zone of Donkey Kong, complete with girders, ladders, barrels, oil on fire. Typically stuff at your local work zone! Should the brothers tackle the tower together or on their own?


Reward: twenty points

Splits: page 75, page 13

Path: from page 51

Puzzle solution: Stick together please though both paths are safe at the moment. Thirteen will lead to an item you might want.




Page 101, Chapter 49: The Mario bros take a free fall before landing in Subcon’s green cake shaped hills and shy guys on patrol. Keep moving.


Reward: fifteen points

Splits: page 85

Path: from page 51, page 71




Page 85, Chapter 42: Subcon is a nice place except for the constant enemy attack. On cue action starts. Later the enemies are dressed a little odd for the occasion but still a threat. What to do?


Reward: twenty points

Splits: page 89, page 118

Path: form page 101, page 42, page 43, page 18, page 96, page 16

Puzzle solution: Have the parasol or you’re doomed. Also this is a major loop back path.




Page 118, Chapter 58: Failing, the Marios end up back into a pit with the doctor and closing in walls.


Game over

Path: from page 85, page 75, page 13, page 8




Page 75, Chapter 36: Luigi says they split and it starts off well enough until a bad jump form Mario results in both precariously dangling from a ladder. Its so bad Dr. Fungenstein pops in to help them- with a puzzle.


Puzzle: 1, logic

Reward: ten points

Splits: page 106, page 118

Path: from page 92

Puzzle solution: A cute little thing where you take the given word above and change one letter at a time to fit the given hint. With only four letter words it’s simple, possibly the easiest in the book. Words: ‘coop’, ‘corp’, ‘core’, ‘care’, ‘cave’, ‘save’. Go to one-hundred six.




Page 106, Chapter 52: They fall onto the pile of banana peels. Vines all around, you know what game it is. Mario knows at the top of the level is a door to Brooklyn, Botanic Gardens. Very specific. Anyway used the puzzle to pick the right one.


Puzzle: 1, ‘get a ruler’

Reward: twenty points

Splits: page 66, page 7

Path: from page 75, page 3, page 8

Puzzle solution: The ‘vine A’ is longer. You can kind of eyeball it so go to sixty-six. Or measure.




Page 7, Chapter 4: The vine is too short and Luigi slides back into his brother. Soon they’re snapjaw lunch.


Game over

Path: from page 106




Page 13, Chapter 7: They climb together making it up the scaffolding before stopping at a junction and maze. Who has the safest path? Use the puzzle.


Puzzle: page 1, maze

Reward: ten points

Splits: page 24, page 118

Path: page 92

Puzzle solution: Does the right or left side cross the fewest barrels? You can’t cross the flames so it takes a bit to map but it’s Luigi on page twenty-four to take.




Page 89, Chapter 44: Luigi uses the parasol to save the day. They land and find a potion to throw, created a door out. It’s locked however with a ‘lace lock’ a thing you’ve probably never seen before, especially since they’re showing the incorrect image!


Puzzle: 1, logic

Reward: fifteen points

Error: image swapped with page 99

Splits: page 21, page 68

Path: from page 85

Puzzle solution: Turn to page ninety-nine first. Good now you see the odd little image. Does A or B match the top. It’s actually easier to eliminate the wrong option than to do the mental calculations that proves the correct one. Go for A on page twenty-one.




Page 68, Chapter 31: They swing across the vine safely until DK Jr shows up. They can chuck coconuts at him or bail. Which to do? Do the math.


Puzzle: 1, math

Reward: page fifteen points

Splits: page 84, page 61

Path: page 106

Puzzle solution: It takes one-hundred to down Junior who can reach them in one-hundred seconds. The brothers throw five coconuts every ten seconds. Can they do it? No, you can only do fifty so head to page sixty-one.




Page 84, Chapter 41: The coconuts don’t put a dent in the junior king of the jungle. They’re caught and dropped to the bottom of the jungle- without a vine.


Game over

Path: from page 66




Page 24, Chapter 12: Mario takes Luigi’s route up. Soon they seem to be stuck but are they? They must choose between a trapdoor with a voice calling for help or take the elevator.


Splits: Page 36, page 119

Path: from page 13

Puzzle solution: You can take both for now but the page one-hundred nineteen can lead to the parasol.




Page 119, Chapter 59: Through the trapdoor they think they hear Peach calling for help. Going down strangely takes them to the top again so they’re about to continue when Luigi spots the umbrella. Go for it?


Reward: ten points

Splits: page 36, page 16

Path: from page 24




Page 16, Chapter 8: They go for the umbrella. After getting it, Dr. F sprays ‘canned fog’ and they’re traveling blind. They find a door.


Reward: ten points, parasol

Splits: page 5, page 85

Path: from page 119




Page 21, Chapter 11: The Mario bros are at a pond with bobbing barrels. Dr. Fungenstein mocks the heroes and then beezos attack. Use the puzzle to get across.


Reward: fifteen points

Puzzle: 1, logic

Splits: page 39, page 88

Path: from page 89, page 10, page 74

Puzzle solution: The barrels move up and down on a timer, moving one space each second and sticking to the surface for two. They’re already in motion with arrows as indicators. Count out the motions and you’ll see that next one and so on will indeed be in the right spot as Mario moves across. Go to thirty-nine.




Page 88, Chapter 43: While ducking from beezos they become the fish food of the trouter.


Game over

Path: from page 21




Page 61, Chapter 29: They run from Kong Jr and find hanging chains with locks and ‘chain chompers’ (not to be confused with chain chomps). Mario ponders about hitting a reset button when they enjoy their time. Alas, this book doesn’t give that option. Move on.


Reward: fifteen points

Split: page 32

Path: from page 66




Page 36, Chapter 17: The Marios dodge fireballs to reach elevators. Moving up they spot DK, also Peach in a cage. Move on.


Reward: fifteen points

Splits: page 82

Path: from page 24




Page 39, Chapter 19: The Mario bros carefully cross the barrels. They find a large jar (the kind that function as a pipe). They can hide inside or behind based on what the conveniently placed puzzle says!


Reward: fifteen points

Puzzle: 1, spot the difference, just a hint

Splits: page 63, page 71

Path: from page 21

Puzzle solution: Okay so the puzzle doesn’t actually dictated your path. Anyway the beezo is the out of place enemy in the mirror images. Both paths lead to more stuff and puzzles but page sixty-three is a useful junction point, especially if you are aware of this book’s ‘quirk’.




Page 63, Chapter 30: Luigi’s afraid of phantos because.. they want his body. They avoid enemies then find a locked door that can lead three ways depending on your next action.


Reward: ten points

Puzzle: 1, logic

Splits: page 48, page 3, page 11

Path: from page 39

Puzzle solution: Two bolts will move forward, backward, or nowhere depending on the threads. Option A where the screws don’t move is ‘Boss Bufonidae’ page forty-eight. Option B pulls bolts apart for ‘Simian Morass’ on page three. They key can be gained there potentially. Option C is ‘Grand egress’. Avoid it and make sure you know what all these words mean!




Page 111, Chapter: Grand egress! They open a door and whoosh! A flyguy scorches them.


Game over

Path: from page 63




Page 32, Chapter 15: They find Bowser caged up. He’s just as baffled as them (and likely you) as two what the heck is going on, but anyway he begs to get out. If you have the green key you can do so. Besides that, DK Jr. is coming. What to do?


Splits: page 59, page 42

Path: from page 61

Puzzle solution: Just do what you can. Beware that you don’t you have the key, you can get in trouble if you also lack the parasol.




Page 82, Chapter 40: The elevator moves ‘relentlessly’ to the top. Hear that? It’s serious now, but Dr. F pops up in a door and can help them if you solve a puzzle. Get on that.


Puzzle: 1, logic, math

Splits: page 44, page 100

Path: from page 36

Puzzle solution: You have an image of scaffolding. How may rectangles are contained? Easy like from grade school, or maybe not after all. The correct number is twenty or more but I couldn’t find that many on my own. Math was totally my best subject, why do you ask? Go to forty-four.




Page 100, Chapter 48: The Marios get the math wrong and jump through the door only to plunge into some mushroom and turtle soup.


Game over

Path: from page 82




Page 71, Chapter 34: They go into the jar and onto a game of chess suddenly. Play the official game of smart people everywhere to get out. The bothers make a bet based on if you can do it in seven moves.


Reward: ten points

Puzzle: 1, logic

Splits: page 101, page 3

Path: from page 39, page 48

Puzzle solution: It’s a tight game of chase here with some rules I admit I wasn’t one-hundred percent on. When you move Phanto moves but not diagonally except they mention that he must get you diagonally (only?). Another ambiguous point, is the entire bottom of the board the exit or just the center spot? Take page three which you take if it requires more than seven moves. You’ll get the key. The other will lead back to Subcon.




Page 48, Chapter 24: Boss bufonidae! They find a secret door to a dreaded tunnel. They can go in it now or jump in the jar.


Splits: page 45, page 71

Path: from page 63

Puzzle solution: Luigi’s suggestion for the jar can lead to the key if needed on page seventy-one. Other wise the other one and yes, the labeling is appropriate.




Page 3, Chapter2: They enter a jungle and under some coconut shells is a key ‘positively magic, use once then discard’. Just bail from the snap jaws coming!


Reward: fifteen points, key

Splits: page 106

Path: from page 63, page 71, page 96




Page 59, Chapter 28: There’s an exit door to use the key on and also Bowser. It’s a single use key (they just don’t make em like they used to). Bowser becomes hysterical to get out. What to do?


Reward: ten points

Splits: page 34, page 43

Path: from page 32

Puzzle solution: Go on and free him on thirty-four. It’s funny and the book sort of expects you to (for more see the far bottom and optimal path). If you don’t however be sure to have the parasol.




Page 42, Chapter 20: Luigi figures it out, but feels it’s way too easy. (I’d disagree however.) The doctor adds a bonus to his game, he’ll destroy the scaffolding with Donkey Kong, but also the princess. Tell the truth or lie?


Reward: fifteen points

Splits: page 38, page 109

Path: from page 82

Puzzle solution: Fib on page one-hundred nine.




Page 38, Chapter 18: They give the correct answer and the whole thing starts falling apart. They attempt to save Peach but a gorilla lands on them first.


Game over

Path: from page 44




Page 45, Chapter 23: The brothers climb a big ramp upwards with evidence of wheels skidding. Hmm. At the top is too passages guarded by ninjis, the ‘Right and Wrong Brother’s’. Solve which question to ask to get a straight answer out of them.


Puzzle: 1, logic

Splits: page 112, page 56

Path: page 48, page 34

Puzzle solution: I know this book didn’t come up with this riddle, the ‘one person always lies and one tells the truth’. (Research ‘fork in the road’.) It’s question two on page fifty-six: “Which door would you choose if it was up to you?”. I’m not sure if this book’s target audience age wise would get it without guessing.




Page 112, Chapter 55: The Mario brothers get the same answer from both and instead of getting a chance to ask more both ninjis open their doors. Next the Marios know, a skateboard trashes them. Radical!


Game over

Path: from page 45




Page 34, Chapter 16: They free Bowser and he’s about as honest as you’d think however- he slips on a banana peel into DK Junior so that the two foes defeat each other. They move on.


Reward: ten points

Splits: page 45

Path: from page 59




Page 43, Chapter 21: Mario uses the key and they go to sunny fields and not Brooklyn.


Reward: fifteen points

Splits: page 85

Path: from page 59




Page 109, Chapter 53: The Mario bros give the wrong answer and alarmingly Dr. Fungenstein sees through it. During his rage the bros use a bros move involving standing on the shoulders more than a decade before the RPG games and crack open the door. Now they have a few more options.


Reward: fifteen points

Splits: page 5, page 18

Path: from page 44

Puzzle solution: Swinging to the scaffold on five will lead to DK. The door to is to Subcon if you have you need to go there.




Page 56, Chapter 27: They ask the right question because Luigi is smart and head through Wart’s cave. Something is a bit off.. dare I say radical? Rock n roll blasts before they reach two knobs. Take a chance as Luigi subjects.


Splits: page 50, page 28

Path: from page 45

Puzzle solution: It is a guessing game which is rather uncharacteristic for this particular book. (Other Nintendo Adventure Books on the other hand, it’s totally normal.) Use the bottom on page twenty-eight.




Page 50, Chapter 25: They are attacked by a giant woofer and music. Should have brought ear protection!


Game over

Path: from page 56




Page 5, Chapter 3: They climb through fog and find a cage, normally for Paulina but this time Peach. Before reaching it DK shows up.


Reward: ten points

Splits: page 8

Path: from page 109, page 16




Page 8, Chapter 5: To reach DK they have to cross one of two catwalks across. They must find the shortest.


Puzzle: 1, ‘get a ruler’

Splits: page 118, page 106, page 10

Path: from page 5

Puzzle solution: They’re the same, or at least the book says so. Go to ten to save Peach. One-hundred six will not kill but page one-hundred eighteen will.




Page 18, Chapter 9: Mario bros roughly scramble through the door.


Reward: ten points

Splits: page 85

Path: from page 109




Page 28, Chapter 14: They find a whole new Wart, a cool skateboard dude or something. He’ll trade a totally random garage door opener for one of the Mario brother’s hats. But who’s? Use the logic puzzle. No, literally it’s a logic puzzle.


Reward: fifteen points

Puzzle: 1, logic

Splits: page 69, page 94

Path: from page 56

Puzzle solution: You have four clues to work with involving Mario, Luigi, Peach, and the Mushroom King as pictured. 1: Everyone related has opposite traits. 2: Luigi is tallest and Mario shortest. 3: Either of them has the largest hat. 4: No one in the family of the one with the biggest head is the smartest, but the one with the biggest head is related to the loudest. (At that point I wondered who exactly was supposed to be the loudest?) 5: The one who eats the most is related to the smartest one and is the same sex as the quietest. 6: The smarter one is shorter than the loudest. Okay got it? Me neither because it’s unclear if ‘smartest’ and ‘biggest head’ is supposed to be synonymous. Secondly once you know the answer, the clues seem to contradict. Mario is the one, go to sixty-nine.




Page 10, Chapter 6: They determine that they’re the same they should split up and not break them. They stride across safety until DK shows up. Cornered the brothers make a desperate move.


Splits: page 21, page 78

Path: from page 8

Puzzle solution: The door is to Subcon so instead go to seventy-eight.




Page 78, Chapter 37: They have a plan. Mario attracts DK’s attention with the old brown banana trick. It works great and DK plunges over the edge and into the mist suddenly. Oh, actually it was Peach whacking the ape in the back of his head with her heavy crown… She’s mad too.


Splits: page 96

Path: from page 10




Page 96, Chapter 47: They talk. Peach got the same treatment as the brothers, a victim of crazy trap doors and parallel universes, typical stuff! Suddenly she’s taken away by a trap door. The brothers follow to no avail. There’s a cog puzzle that could help. Figure it out, after turning to page 89 where the puzzle actually is of course.


Puzzle: 1, logic

Splits: page 3, page 85

Path: from page 78

Puzzle solution: Spin the cog puzzle left or right by one space. The book doesn’t specify that, but I assure you that’s all it takes making this simple enough. Left spells out ‘Dream’ and right ‘Climb’. Aka Subcon on eighty-five and a DK situation that grants the key item on page three.




Page 69, Chapter 33: Mario has to give up his hat so they receive the door opener and bail out of there. Out of the tunnel and back in Subcon is a huge garage door! How convenient.


Reward: fifteen points, garage door opener

Splits: page 114

Path: from page 28




Page 94, Chapter 46: So Luigi closes his off screen analysis but Mario isn’t convinced. He’s sure that Luigi is smarter equaling a bigger head. The rock paper scissors gave forces Luigi to give it up. It’s a fail and the hat’s too small for Wart, ripping and they need to try something else.


Reward: ten points

Splits: page 80, page 26

Path: from page 28

Puzzle solution: Funny that on this path, Luigi is correct but Mario just doesn’t like his answer for some reason. Anyway reason with Wart on page twenty-six.




Page 80, Chapter 38: Luigi tries to feed Wart a vegetables that get spat back out. They run and get trapped between a hard place and a skateboard. Ouch!


Game over

Path: from page 94




Page 26, Chapter 13: They try to reason but Wart attacks anyway. They get a lift on Wart’s skateboard to get the slip down the hall and eventually out of his clutches, ending before an enormous garage door.


Reward: fifteen points

Splits: page 114

Path: from page 94




Page 114, Chapter 56: A garage door is embedded in the hillside. Do you have the key?


Reward: twenty-five points

Splits: page 104, page 74

Path: from page 69, page 26

Puzzle solution: Here’s a key location. If you have the door remote you are on the brink of the story’s end with a twist! Are you at at LEAST 360 points? If not take seventy-four and loop around until you do.




Page 74, Chapter 35: They try to brute through the garage door and fail and then get flung away by said door. Umm, ouch. Then they find a new door- or an old one...


Reward: ten points

Splits: page 21

Path: from page 114

Puzzle solution: A generous loop back if you know what’s up. See the optimal path if you missed Wart’s remote unintentionally or perhaps if you need more points. Remember, you can’t backtrack beyond this point.




Page 104, Chapter 51: They use the remote. The door leads to a large laboratory with Dr. F waiting for them.


Reward: fifteen points

Splits: page 115

Path: from page 114




Page 115, Chapter 51: So the good old doctor, who is actually a professor, has a confession. He works for the princess and king and the entire thing was a test for the brothers from the Royal Academy of Mushroom Science. He’s been tallying your score and it’ll determine what’s next.


Reward: fifty points

Splits: page 81, page 103, page 19

Path: from page 104

Puzzle solution: You need >400 to win and you get an extra fifty so you needed 360 as stated above. You will likely NOT get this amount organically and you must retrace some pages before you are at this point. The only generous thing I can say for this book is that there are zero ‘buffets’ or penalties in the book and only one page where there isn’t a puzzle to keep you from game overs along the way..




Page 81, Chapter 39: They score so low they wake up in a class room with Pro. Fungenstein as the teacher. They have a lot of learn.


Game over

Path: from page 115




Page 103, Chapter 50: Luigi finds himself home again at the start. The whole thing was a dream, or was it?


Game over

Path: from page 115




WIN Page 19, Chapter 10: They rush through the door to get a thunderous applause in the hall of the Mushroom Palace. Their clothes have changed even and Peach awards them the ‘Order of the Golden Mushroom’ for how well they did. Party time. Yes, please celebrate in real life too for making it here. You deserve it.


Game over

Path: from page 115




***


Summary and conclusions: Starting with what I like: The set up and ‘villain’ are done well. It’s zany but not a dumb scheme going on. The story’s swerve at the end that would normally be annoying didn’t really irk me. I think the sparse items are done well with easy ways to obtain them. Also, no ‘Items of Doom’. The writing was strong overall. The locations weren’t my favorite honestly but they weren’t too static nor boring and interactions between characters and dialog was great. Now the bad... As stated in the intro, this was a surprising Nintendo Adventure Book. The puzzles are appropriate to the situation and settings but they frequently range from crafty to HARD!!! Because all their effort went into that, I theorize they accidentally made it too easy to reach the end and they had to make the point threshold for winning unforgiving as possible to make up for it. I’m sort of tough on these books for making you loop around and then this book has the nerve to force you to revisit a BUNCH. It’s pretty ridiculous. My optimal path for this book was… an effort. At least it’s not hard to get around in the book. I felt like I worked twice as hard of course but I do rank overall enjoyment higher than the mechanics. I’m giving a 3/5. If not for unintentional difficulty, this would be a four out of five easily.




Optimal Path:

START 1- 51 (10pts) – 92 (20pts)- 13 (10pts) – 24 – 119 (10pts) – 16 (10pts, parasol)- 5 (10pts) – 8- 10- 21 (15pts) – 39 (15pts) – 63 (10pts) – 3 (15pts, key)- 106 (20pts) – 66 (15pts) - 61 (15pts)- 32 – 59 (10pts) – 43 (15pts, use key) – 85 (20pts) – 89 (15pts, use parasol) – 21 (15pts)- 39 (15pts) – 63 (10pts) – 3 (15pts, key)- 106- 66 (15pts)- 61 (15pts)- 32- 42 (10pts) – 59 (10pts)- 34 (10pts)- 45- 56- 28 (15pts)- 69 (15pts, door remote)- 114 (25pts)- 104 (15pts)- 115 (50pts) END



Notes: You score 470 in the end “Award Winning Power Hero”. We grab the key but don’t free Bowser at first. We go to the junction you can only go on with the key on fifty-nine but we veer to forty-three and use it on the door. Notice that after we use our parasol we do our first loop back to the page with the barrel crossing puzzle, twenty-one. Yes, we will gain the key twice. The second time do so with Bowser. Theoretically you may be able to do something different here but yeah, I wasn’t about to do that. Note that we do not rescue Peach. Though the book mentions it (see ‘book goals’) it awards nothing and veers us off.




Item locations:


Puzzle analysis: Fifteen puzzles. We have a whopping nine ‘logic’ puzzles. Two ‘get a ruler’, one logic/math, one maze, one math, one spot the difference. I’ve went into the puzzles before. They are tough and sometimes not well explained and require a lot of work even if you can do it. I get an evil genius is your bad guy here but they got a little carried away.



Book goals:

Visit DK, DK Junior, and Subcon: These are pretty much mandatory by the time you reach the end, though I guess it depends on how much you engage these guys since there’s always a path with a door whisking you away.

Rescuing Peach and Bowser: The key items only purpose is Bowser or the door in the same room as him, despite implications you might need to save it for something else. What they really mean somewhat ingeniously is that since you will have to loop, you can’t use the key again unless you acquired it again. Rescuing Peach however is very easy to miss. It doesn’t really give you much more reward or plot wise and its only on a single path.



Created: 2/21/20

Last edited: 2/23/20, 11/14/20

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