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Nintendo Adventure Books Guides

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Hello and welcome to my guides for the Nintendo Adventure Books. Quick history: They consist of twelve books published from 1991 to 1992 by Archway Books in US and Mammoth Books in the UK. The series had two writers under pseudonyms. A little later promotional 'Pringles' editions were re-released. For some more personal background, I first discovered and collected some of these back in 2007 when they were only pocket change. Now, while most aren't 'rare', they have dramatically increased depending on the book. (Zelda ones are made of gold apparently.) I owned three initially (Monster Mix-up, Leaping Lizards, and Brain Drain) but have since collected or gotten a chance to read a few more. There isn't much in depth coverage of these books online so I created this page, primarily to focus on the Mario books. Follow the key below:

Optimal path: This is what I feel is the best route that avoids penalties, clears (or even dodges) item checks, and involves minimal to no going in circles. As a by product it could be considered a 'speed run' path I suppose. This is NOT the path for the high score and there is a reason for that. (!) See the pages on the individual books for further insight, or my overview here, but often the high score is automatically given to you upon completion or impossible without double dipping the same reward pages. If that's allowed then now our score becomes infinite in theory, making the scoring moot. It's best to focus more on the adventure here!

Pressing the F3 or equivalent (Ctrl+F) for your browser is highly encouraged to navigate. For clarity's sake when I am referring to a page within a paragraph I will spell out numbers to not clutter up your search results. Color coding somewhat helps to visualize what pages connect to what, at least when there aren't too many branching paths at the moment. To recap if Page 1 'splits' (sends you) to Page 32, you could scroll down as normal or search on the web page for 'Page 32' exactly to jump not only to that particular entry, but all other pages that contain a "path from" or a "split to" involving that page. If it still doesn't make sense, just try it out on one of the guides. It may seem convoluted to jump up and down on the page so much, but that's the twisty nature of such CYOA books!

I hope you enjoy. I'm certainly no expert book mapper but the effort was worth it to give this series the attention it deserves and be the first to break them down like this. Contact me using one of the accounts listed on the 'About me' on the homepage if there are any errors I've made. Thank you, and read on!

Additional articles: The Perfect Nintendo Adventure Book: General overview and my observations

The guides in order of upload and completion:

  1. Monster Mix-up
  2. Dinosaur Dilemma
  3. Leaping Lizards
  4. Brain Drain
  5. Double Trouble
  6. Pipe Down!
  7. Flown the Koopa
  8. Koopa Kapers
  9. Doors to Doom
  10. Unjust Desserts

Types of puzzles in Nintendo Adventure Books:

Globally: As explained more in the overview, puzzles in the Nintendo Adventure Books do the typical gamebook thing, skill gate paths that contain bonuses and rewards, and provide direction. A normal text based split where you make a decision could go either way in CYOA style, but a puzzle wouldn't steer you wrong. -Not usually at least!

Other terms used:


US vs UK versions with images:

Double Trouble vs Leaping Lizards Front Covers

Book spines

Inside covers

First page

Double Trouble second page

Leaping Lizards second page

The back covers.Notice the full color images in the Mammoth published version and the advertising of unrelated books.