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Super Mario World SNES and GBA Comparison

Super Mario world and Gameboy combine

Intro

Super Mario World was released in 1991 (USA) for the Super Nintendo Entertainment System, a sequel to 1990's Super Mario Bros 3. We are going to compare it to the 2001 port for the Gameboy Advance, Super Mario World: Super Mario Advance 2. This idea spawned from me scanning the manuals and a Gamefaq linked far below. Because that is well done, we'll laser focus on the manuals! It is astonishingly NOT a copy and paste job. Click on most images to make them bigger.

The Manual:

-The GBA port of Super Mario World’s manual rewords the story found in the original. The original explicitly states that SMW takes places after SMB3.

story storygba

-The original exposes the Mario bros as slackers, sleeping while Peach disappeared. The GBA version omits that. In the original, Yoshi calls the turtles monstrous. This is omitted in GBA, I guess the Koopas weren’t so big after all. The next line of dialogue in the original is spoken by Luigi and Mario nods in agreement. The GBA version makes this sound like normal narration and never mentions Mario or Luigi’s response to Yoshi. The Koopalings are called the “Krazy Koopa Kritters” but the GBA calls them “henchmen”. The GBA version ends there, but the original goes on to have Yoshi first introduce the Cape to Mario and the narration explains some game details involving exploration. The map and enemy list isn’t in the GBA manual but rather a separate foldout paper and the descriptions are changed. Let’s move on to that.

Characters/ Denizens in/of Dinosaur Land The SNES original has this in the manual under “Characters in Dinosaur Land”, the GBA remake has it in a separate mini poster titled “Denizens of Dinosaur Land” which also has the map on the backside. Interestingly, the enemy descriptions are rewritten. The poster is so large I could only scan one half at a time. -Sorry!

pages2324 scan1 pages2526 scan2 pages27

The Koopalings and Bowser: The original gives us their pictures but has no descriptions for them. The GBA does if collectively, which is rough when SMB3 not only avoided that but establishes who they are.


Maps: (click for bigger images)

Super Mario World Dinosaur Land map scan GBA Super Mario World Dinosaur Land map scan SNES page 19

The Map of Dinosaur Land : As mentioned before, the SNES manual has it on pages 19 and 20, but the GBA in smaller form factor is on a separate paper that folds out. This provides a nicer view to the original but the descriptions of the locations vary between version. Provided are scans of the fold out on top and the SNES manual under. Notice how the GBA removes 'Kappa Mountain' yet adds 'Vanilla Heights'! Anyway-


Gameplay mechanics:

In General: You take one less hit compared to the SNES version. This is like the US version of Super Mario Bros 3 or any modern Mario platformer where you take one stage of damage by enemies. The original game and the All-Stars version take the Japanese SMB3 approach where any hit makes you 'small Mario' regardless of the power up you had. Having this extra hit certainly counts during certain sections of the game. It also has the unintentional benefit in that your reserve item will not be automatically deployed after a single hit, an annoyance in the original when you perhaps wanted to be small and then use an item later. You have a score page accessible via 'select button' to keep up with all the level exits you've found, dragon coins, and which bother you beat the level with. There are more dragon coins in this game.

Luigi sprite in Super Mario World, All-Stars, Super Mario Advance

Image source

Visuals and Sound: The sound takes a downgrade due to hardware restraints. There is now voice acting however for Mario and Luigi. The Gamefaqs linked can go further with that. Because the original GBA does not have backlight, the colors are very bright. Of note Luigi's sprite differs but this distinction actually came from the All-Stars rerelease of SMW. With all of that said, the sprites are still a little different! See below..

Snescontrol gbacontrol

Controls: The control scheme of the games differ so I’ll be brief. The GBA has less buttons so one shoulder button does the spin jump and the other scrolls the camera. Other than that the games don’t feel that different direct movement wise. The original calls it ‘Special Mario Controls’ but the GBA ‘Special Plumber Power’. Both have a chart of how power up affect Mario but only GBA shows how the damage works. This is a justified because in the original one hit turns you into small Mario regardless of what you had. The GBA is a little abridged in other areas, with no mention of Keyholes, Star road, or Switch Palaces, but it does cover additional items and blocks. Jumping board from SNES becomes Trampoline in GBA. Yoshi’s Wings make you ‘fly’ in SNES but ‘warp’ in GBA, which is more accurate actually. (These are referring to the Yoshi wings that take you to a bonus area as opposed to the blue shell powerup kind). Switch blocks/ P-Switches are only mentioned turning blocks into coins in GBA whereas SNES mentions ‘objects’ which spoils the fact that silver variants transform enemies. Because Luigi has his own characteristics, the GBA version has a short ‘Luigi Lore’ part. He controls very floaty now, but also affects how Yoshi behaves, coin blocks, fireballs, etc. They went out of their way for it to be more than just a palette swap.

Multiplayer: The GBA version has the Mario Bros arcade battle minigame like the Mario Advance games have. The SNES version has a two player mode for the main game, alternating like SMB3. The GBA lacks this but you can swap Mario or Luigi on the map screen.

Saving the game: I don't have much to show, but it's a big difference. The SNES has a battery backup which is great because without shortcuts this game can need it. In the original you save by beating a fortress or a ghost house or a switch palace. You can replay some of those to save again but you cannot save otherwise. The GBA is a portable game and revamps this like other games in the Mario Advance series. You can save anytime, even in the middle of a level though you’ll start outside the level. Very convenient.


More resources:

  1. The gamefaqs by 'The Original L5'
  2. The most of the really big high definition manual scans belong to me.