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Mario Oddities: Smorgasbord #1

Dino attack

Things might get a little dicey here, but it's worth it!

A collection of Mario Oddity articles, small enough to share one web page. Enjoy.

Table of Contents

  1. Yoshi's Safari
  2. Mario's Punch
  3. Thing stickers in Sticker Star and Color Splash
  4. 'Mario is Mental'- belated debunks
  5. Sticker Star is better than Color Splash??
  6. Mario canon, fanon, headcanon
  7. Something mundane but odd you can't do in new Paper Mario..
  8. More sperging on Sticker Star, but in a different way

Yoshi's Safari

Yoshi safari manga

Yoshi games (that aren’t Yoshi’s Island) sort of get the short end of the stick when it comes to memorable Mario games. They attempt weird things only to get forgotten. It's a shame that includes Yoshi’s Safari, known as Yoshi’s Road Hunting in Japan. Released in 1993 for the SNES, it’s an on rails shooter where you ride Yoshi through Jewelry Land on a quest to assist King Fret and Prince Pine. You get to unleash a fury of super scope pellets on Goombas, Koopas, and even Koopalings in locations that look suspiciously like Super Mario World but aren’t.

Doesn't sound like a typical Mario game, does it? Our heroic plumber is only really involved because Peach is friends with the prince. We also have locations unlike other games. The enemy selection is nice and we get creative with the Koopaling and baddie mechas. Split between the Light and Dark Realm, the game goes along steadily with a map screen for each. The platforming is rudimentary. Jump over an obstacle or take a branching path, but that's part of the rails situation. When you finally face Bowser he’s huge, predating that trope in later games. Shoot em up!

Shooting gallery

Really? This game is hardcore!

Realistically this game is a little inconvenient to play if you insist on doing it authentically. Fiddly Super Scopes cost more than the games. Emulation works well in this case, and the game is truly worth checking out for a quick play. For some trivia, this is actually the first game where Peach is called Peach in America, not Super Mario 64 as commonly credited.


Mario's Punch

Mario 64 punch

The most mundane Mario Oddity so far, yet the one that goes back the farthest in my life. Since I was a child I thought it was strange that Super Mario 64 and its remake are the only main games where Mario can punch. Mario 64 had a huge moveset to accompany the famous hero in a new and exciting 3D world from punching to kicking to ground pounding (borrowed from Yoshi) to wall jumping. Some of those moves prominently moved on, the ground pound, the triple jump mechanics, long jumping, and wall jumping, but distinctly not Mario’s one-two-three punch kick combo. Why?

Let's remember that punching actually comes from Super Mario RPG. There is was one of Mario's weaker moves when he doesn't have a better weapon. Super Mario Sunshine gave Mario FLUDD as the new gimmick. It is often activated with the shoulder buttons, freeing up the normal buttons. What are they used for in Sunshine? ‘A’ button is jump related and ‘B’ is for picking things up and a few other actions, not offensively however. Why did they leave that move out? Mario’s jumping is altered too to account for FLUDD, so perhaps Mario having too many attacks would distract from our buddy from Prof. E. Gadd?

Super Mario Galaxy replaces “punch” with a “spin” as an offensive move and one that extends jumping range and allows Mario to target an enemy when combined with a ground pound. Of note is that this is a power a luma gives Mario and not an innate ability. In various Mario Party games Mario but also many other characters can punch in some minigames.

In Super Mario Odyssey for the Nintendo Switch, the ability to punch remains lost. Instead Mario can utilize Cappy to either attack an enemy or possess them to utilize their unique abilities. It can also be a platform for Mario to boost his jump. Of note, during the boss fight with Knucklotec you get to punch the boss by taking control of its own fists and using it on its face. Hey boss, stop hitting yourself! In conclusion in each game after Super Mario 64 there is something else to focus on, and let’s not kid ourselves. What’s more iconic for Mario? Jumping around or imitating Mike Tyson?


Paper Mario Sticker Star vs Color Splash: ”Things” collecting and usage

SS vs PMCS

Yeah! Screw that guy in particular!

In both games, ‘Things’ are real life 3D items in a paper world that must be collected and converted into either stickers or battle cards to be used. In Sticker Star, which we will abbreviate as ‘SS’, you can do this at one location in Decalburg. In Color Splash or ‘CS’ the player can ‘squeeze’ or transform them anytime you want. They are scattered throughout both games and are important for battles and puzzles. How do they compare?

SS features a plethora of Thing stickers. The average player will in fact not discover all until trying to compete the museum. They are separated into categories based on what they do (cut, wind, suction, water, noise, bat, crush, light, electric, ball, quake, heat, fire, ice, shot, normal, shield, sleep, stop, explosion, misc). The museum will classify similarly. On many occasions the player can substitute one sticker for another in the correct category for the same result exactly or with varying damage. Motivations for this can be by accident, as in you never knew the game preferred a certain choice, or intentionally to save space in the sticker album, very helpful early game. Unfortunately the game does not provide hard numbers on how much they do and their descriptions are too busy sounding ‘cute’ or ‘witty’ to be straight on their function as well.

We had a lot of potential here, but they actively make it annoying to experiment. You cannot have duplicates in the inventory, unlike flashy and shiny normal stickers which do more than enough damage to all non-boss enemies, and sometimes the bosses too. Plus other flaws of the game bleed over, such as the poor hints or strange puzzle solutions. At the end of it, the player just wants to use the right item and move on.

Color Splash uses Battle Cards. Spoiler alert: In aggregate the system is refined and 'better', but we do have things to discuss. They drastically reduced the Things and removed redundancy. The replicas address duplication somewhat, but cannot be used for puzzles or bosses. I almost never bothered, but to be fair there's no penalty to using them liberally. No mechanic of the Thing taking up more space or anything. Since all are necessary the player does not need to hunt them down, taking away some of the discovery aspect. CS’s museum continues to not be as forthright as it could be, but the player can practice the action commands of every single Thing. In Sticker Star, some players never figure them all out. (Including me and I’ve played through the game three times!)

Based off a Tumblr article dated 9/29/17


Debunks of ‘Mario is Mental’ (in no particular order)

This is highly outdated and not really relevant, but I posted this long ago on FF.net, cleaned it up some and put it on my old blog on 10/29/17, and now you'll get the deluxe version here! “Mario is Mental” was a Game Theory episode with supposedly convincing evidence that our favorite hero was not what he appeared to be. He's cruel to animals, unloving, sexually deviant, and a murderer!!! Is this true? Read on as we tackle some of their points.

Mario abusing Donkey Kong: We'll start here. It's the strongest point made, yes, because has happened! But it's not canon by modern standards.. The original video mentioned a Game and Watch as proof of Mario’s abuse of the Kong, but failed to mention that this game is a Mario skin over a "Micky Mouse" G&W game. As far as Nintendo is concerned, he's not a monkey abuser any more than a solider or a cement factory worker.

Mario's Bombs Away

Mario Mario, of the 64th Brooklyn division

Yoshi abuse: Official art shows Mario clearly pointing and NOT harming Yoshi. Notice I did not claim that Mario never strikes him. It might be discredited now, at least in Western culture, but striking horses go way back and was not classically seen as abuse. Super Mario World Yoshi in game is very animal like (though he can talk in the manual it seems), so it shouldn't be baffling. Dropping Yoshi in pit is optional. The jump boost is a game mechanic the player does not have to do.

Yoshi eating berry

It's like they knew..

Yoshi abuse bonus: It seems Nintendo noticed the mistaken implications of this mechanic so in later games like Super Mario Galaxy 2, if Yoshi falls down a pit, you see him transform back into an egg. Extra assurance that Yoshi is safe!

Toadbricks

As usual, source material clears it up. (Click for bigger)

Murderous tendencies: Toads and the blocks of Super Mario Bros 1 is frequently misunderstood . Not ALL bricks were alive. Only the power ups are their gifts to Mario. We have another point on Mario enemies not being threatening all of the time. That's true, but they are a solider of Bowser regardless. The same applies for Wiggler in Super Mario 64. Yes you ruin his house if accidentally, but he has a power star you need and it's turning him into a monster in the mean time. After a little pain he's grateful to be free of it.

Love

This IS official, it just doesn't count we guess..

Mario’s relationships: Apparently he is a player and not the kind you control with a game pad. The original video makes too much of a deal with Daisy in Super Mario Land. How can they be involved when Mario and Peach aren’t even official according to Nintendo? When you think about it, Mario’s only official girlfriend was Pauline and that’s from the 80s. That’s about the opposite of promiscuous me thinks...

the 'incident'

Sibling rivalry: Critics get a half point, as Mario does razz his brother in Mario Power Tennis. Still, they’re brothers! One would have to be jaded to see such an interaction and immediately think ‘psychopath’. I guess it's easy to forget our plumber's still human..

In conclusion: Not to get on a soapbox, but encountering this years ago make me bluntly realize how powerful internet influencers were if they'd gained enough rapport, even while spouting nonsense. I suspect the theory was semi-unserious at upload, but viewers, especially the younger or less initiated took it that way.


Sticker Star vs Color Splash.. Umm.. again?

SS vs PMCS

Bowser makes his choice

I like all of the games in their own way. Unfortunately 2012's Paper Mario: Sticker Star is often considered the lowest point. Generally it is agreed that Sticker Star's successor, 2016's Paper Mario: Color Splash improved basically everything, but did it? I'm not out to prove that Sticker Star is collectively better, just bring attention to a couple of ways in which Color Splash is worse than Sticker Star! Warning: nitpicks ahead!

  1. Boss fights: In 'SS' bosses have inflated HP bars, and you are encouraged to use Thing stickers for massive damage. This is not a requirement however, and a self imposed challenge is to avoid so. 'CS' conversely requires the Thing sticker- I mean 'cards'. If not used you'll lose, like, instantly- which SS never does. You can't use replica Thing Cards (which are weaker) either, so there's no option to make fights harder, at least involving Things. SS did invent 'unique' bosses technically along side main-series imports like Bowser Junior and Kamek, they are just not given anything to work with. In Color Splash our bad guys are main-series Koopalings. They do have more personality, but we are drawing even farther from tradition. Both games have room for improvement, but in the end of the day SS nudges just a tiny bit closer to classic Paper Mario with its choices regarding bosses.
  2. Alternates: Because there are less Thing stickers/cards in Color Splash, there aren't alternatives to use within a category. This article above elaborates on the ramifications of that on the games' fights and puzzles. It's clear they were streamlining it in CS, but we lost a little something along the way.
  3. Fleeing battles: Here's a rather egregious one. Pressing A in SS while fleeing increases your chance of success. In CS it's random however, even though it looks like it's working. Both games have a way to guarantee escape, the Secret Door and Compass respectively, but I've always thought it was mean in CS to lead you on like that.
  4. Gimmicks: SS has no map encounters or random gimmicks in a battle. (Gimmicks can happen, such as against Kamek, but in that case the fight is based around it and it's not random.) CS can ambush you with Shy Bandit on the map and Kamek in battles messing with your deck, at least until you beat the game for the latter. Shy Bandit can harass you forever however.
  5. Speed and efficiency: To battle most effectively in Color Splash will involve painting cards. You must look down at and operate the WiiU Game Pad. Even when toggling on button controls to replace touch, it's far slower than Sticker Star, where you select the sticker and that's it. A nitpicky pick, but over the course of the game you do get tired of it, even if you're otherwise enjoying the experience.
  6. Health points: In Color Splash it's even more vague than Sticker Star. Sure, SS combines the health bars of enemies unnecessarily, but Mario's attacks show the damage counter, and eventually you're able to do the math on common enemies. Color Splash goes with more style over function, using the color to visualize the health left on enemies.
  7. Other tasks: I'll save the weakest for last. Painting the blank spots is fun at first and CS's main overworld mission, but it gets old, just like Sticker Star and the tedious Secret Door hunt. We've giving half points here.

What’s canon, fanon, and headcanon, Brandon?

Mario cannon

Clear as mud.

Oh that’s not your name? Oops. (Unless it is.) Well anyway, in relation to Mario it can mean more than you think.

Mario canon: Confirmed by creators and/or licensed games at some point. Of course the official record can flip-flop, creating 'depreciated canon'. Remember when Mario stopped being a plumber for some reason? Something unofficially established (soft canon) can be adopted into canon as well, like Mario Mario's full name. What is the relationship status of him by the way? ..Don't ask. Accept our ship tease and move along.

What's established in main-series works will usually triumph over a spin-off game. Yes Nintendo does distinguish these as discussed in the tier list article here. This will extend to world building, the spin-off games sometimes throwing in an extra tidbit or two. The appeal of 'generic' enemy characters Lakitu, Hammer Bro, Spike, Magikoopa (not to be confused with Kamek- though he's more main-series than Kammy for instance; how he replaced her), etc is the absence of continuity baggage short of them being inexplicably friendly. Now some 'baggage' can't be shed. Luigi had definitely saved Mario's life in a Mansion a few times, this being some extra lore Nintendo really embraced. Don't confuse the rescue mission an earlier mission though. The Koopalings were definitely Bowser's kids in SMB3, so they can't really erase that besides dodging it, calling them 'henchmen' and moving on. Princess Daisy has ties to Sarasaland. Ultimately then this hurts her, because she remains in her archetype of 'alternative choice to Peach', with a home game that's worth defending, but is superannuated regardless.

The last thing to address is localization. Japan can have a different view than American or world wide one (which can be even more censored depending on country). While some see it as a 'both are right just different', others would see the Japanese interpretation was the 'real' one and logically so if that's the source material. Remakes and reissues may also make alterations to characters, dialogue, etc. Without branching into another subject altogether, these canonized changes can be contrary to what the original was doing. For instance Japan would allude to Birdo's gender, but not other places. As a result you can change what's canon and not by.. buying a plane ticket!

Depreciated Canon: Fits the criteria of the above, but has been tossed. Usually from Mario's older and looser era. Think of what Mario gets up to in Game and Watch games for instance. Or holding Donkey Kong hostage. Yeah, it's 'offical', but..

Mario in the desert

Visiting the Middle East, as one does.

Soft canon: Books, comics, manga, cartoons, merchandise, a pinball machine, etc came up with this. The writers are able to take some liberties that games won't reflect, but since the source is approved it's not 'fanon' either. This happened a lot more in the past than now, with Nintendo being more selective with portrayals of the cast. The Super Smash Bros series is a game obviously, but I will put it here as it's a necessary evil to break rules and even power levels. The utter mishmash is a feature not a bug.

There will be brawl

We get really creative sometimes.

Mario fanon: Unlicensed magazines (though sometimes Nintendo Power could be part of this), fanzines, web series, and websites with no Nintendo connection. The Koopalings are a great example I feel, as a lot characterization we get from them really came from cartoons and books,(soft canon) and fansites like Lemmy’s Land and else on an older less centralized internet. Are Peach and Daisy cousins? There's no evidence, yet that was pervasive in the day, an unofficial Prima strategy guide for Mario Kart Double Dash!! either fueling this or being patient zero. How can we tie in the events of Yoshi's Island and the Mario Bro's Brooklyn origins? Several ways. The key here is that it can't have a licensed Nintendo origin, but regardless it came from something with Mario's name slapped on it. Overlaps heavily with below.

headcanon

Click for bigger.

Mario headcanon: Theories individuals or a fandom have come up with, often based on some sort of subtext (or what's perceived to be) but not confirmed in anything official. While it can get crazy, this doesn't have to be a wild take. Is Toadette Toad's sister? No, but it's not out of character or distracting really, just not canon. Technically speaking, making any of the pairings they tease at us official is this too. Sorry fanfic writers, if Nintendo really so and so together they'd do it.

Recommended links: Mario Wiki:List of rumors and urban legends, and this iceberg chart.


Something mundane yet odd that you can't do in new Paper Mario

And that is... scroll text boxes backwards. Paper Mario on N64, Paper Mario TTYD, and Super Paper Mario allow this but Sticker Star onward inexplicably does not. In Color Splash I oft found this really annoying because the dialogue there is actually good and sometimes I'd want to screenshot something I missed. I'm struggling to understand how and why this feature is missing. Origami King also omits this. Just...why? To further emphasize that the series is no longer an RPG?

Paper Mario Bob-omb scene

So in the meantime enjoy this uh, meme thing.


Sticker Star vs... The Thousand Year Door???

Paper Mario Sticker Star Kersti complaining

Wait! Before you... hurt me or something. Sticker Star is not better than The Thousand Year Door, but my unpopular opinion is that the self imposed challenges are a little more interesting. I know I know, but hear me out!

Sticker Star revolves around stickers and that's what we'll deal with for our challenge. Here starts the trend of 'a gimmick and/or puzzle is required for the boss' aka 'use Things' thing, except less extreme than Color Splash, because they aren't invulnerable or will insta-kill. Without Things you'll do chip damage usually, half or quarter damage pecking at those giant HP bars. Kersti will also chew you out (See image) but a win is a win. There's also the battle spinner that can earn you two or three moves. Mario is alone and multi-use attacks aren't until Color Splash, therefore ignoring this means getting potentially ganged up on. Mario has NO super guard here. You can reflect some but not all attacks, and this costs a sticker. In a long battle all of these little handicap opportunities add up to something resembling a challenge for many.

Now we know about TTYD. As a full RPG we have many options for attacks and partners to use, badges, and other stuff. You can tweak your HP, FP, and BP counters at a price. That's fun and all, really fun, but completely intended for the player to dive into and play how they want. TTYD in particular was susceptible to being broken really easily with a few badge combinations that were intended for one thing but could be exploited for another.

SS has nothing to offer but stickers, a strict resource in battle. If going off the beaten path (or sometimes just playing like intended), you must heavily manage resources, even take advantage of mechanics that exist in the game but were under emphasized; status effects for instance. Being a flat game in more ways than one, this breathes some extra life into it. I highly recommend watching some challenge runs. Okay that's it. Also maybe I'm sick of hearing about 'Danger Mario'. Just a bit.

**Footnote: Sticker Star allows substitutions for some fights and puzzles. See the article above. For bosses though, they clearly want you to use Things. Early ones have hundreds of HP. Meanwhile the bonus boss of TTYD is only like, 200 HP? The Cheep Cheep battle is a good example to showcase developer intentions. It will do something ridiculous if you don't fight it the right way.

***Footnote: Just kidding, I'm not done. Another cool fact is that you don't have to defeat bosses in order in SS. You can even do reverse order. You'll have hardly any sticker albums space to your name, and that's a very un-Paper Mario design choice, but...